

Duke Nukem was just that, another FPS that was a bit more technically advanced than the one before it (which was it? Hexen? CyberMage? TekWar? Something along those lines). There was never the huge gap like the Wolf3D to DOOM, but there were small advancements.

During that time a lot of things evolved gradually in FPS games. Duke Nukem 3D was released 3 long years after DOOM. And DOOM completely crushed it, in just one year the difference felt like several generations ahead. Because it always sticks out and looks cute.ĭOOM was made to beat Wolfenstein 3D. There's even a name for when someone tries to make something realistic in DOOM, it's called "Doom cute". It's not easy to create realistic looking environments in the DOOM engine, even current community developers have a hard time doing it, especially when they make vanilla compatible maps that don't make use of modern sourceport features. But it also uses a more advanced engine that was created 3 years after DOOM (DOOM II still uses the original 1993 DOOM engine). Sure, Duke Nukem 3D has more believable realistic environments, which is awesome. You remind me of that meme EDGE reviewer who gave an average score to DOOM back in the day because you can't talk to the monsters.

Not everybody cares about story and narratives.
