
The mobile port was tricky for its developers due to adapting the game for touchscreen controls: like the console version, it received positive reviews upon release. Sales of the main game and its expansion have been estimated as approaching one million units. The music, composed by Scott Morton and Michael Verrette, was created to avoid the looping tracks of other games.įirst announced in 2005, Titan Quest received generally positive reviews when released, being both praised as a good example of the genre while at the same time being criticized for its traditional gameplay. Enemies were inspired by the game's regional mythologies, with designs inspired by the stop-motion work of Ray Harryhausen. Despite being in a mythical setting, the team wanted to make the environments and towns feel as realistic as possible, leading to a large amount of research into ancient cultures. The script was written by Randall Wallace, while Sullivan acted as the designer.

Production began in 2004 after a successful pitch to THQ. Titan Quest was envisioned by game designer Brian Sullivan as a role-playing game set in Ancient Greece similar to Age of Mythology. Four expansions have been created for the game Titan Quest: Immortal Throne in 2007, and three others between 20. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat.


The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. All these versions were published by THQ Nordic. A mobile port was developed by DotEmu and published in 2016, and versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018. Titan Quest is a 2006 action role-playing game developed by Iron Lore Entertainment and published by THQ for Windows, first physically and then in 2007 through Steam.
